Showing posts with label code. Show all posts
Showing posts with label code. Show all posts
I've made a lot of progress with kreis recently, most notably getting the player/enemy interaction working ok and a host of little tweaks and optimisations.

So enjoy!



There you go, hopefully I'll get round to recording some footage of my new floating enemys at some point, but until then, Adios!

Processing images

Some images I created with the open source script program processing.
These come from two different programs I wrote which generated random images. The first creates a number of random points which then randomly draw across the screen, ocassionally changing colours (whilst staying within the grayscale range).

The second draws a continual uninterupted line which changes direction on a whim (randomly). There are a set number of directions it can go in; up, down, left, right, left-up, left-down, right-up and right-down.

I may post the source code at some point.